TY - JOUR T1 - The impact of educational computer games produced on academic engagement of boy students in first grade of secondry high school in Tehran TT - بررسی اثربخشی بازی رایانه‌ای آموزشی تولیدشده بر درگیری تحصیلی دانش آموزان پسر پایه اول دوره متوسطه دوم شهر تهران JF - Edu-Str-Med-Sci JO - Edu-Str-Med-Sci VL - 14 IS - 3 UR - http://edcbmj.ir/article-1-1905-en.html Y1 - 2021 SP - 139 EP - 150 KW - Education KW - Educational computer game KW - Academic engagement N2 - Introduction: The present study aimed to investigate the effectiveness of produced educational computer game on the academic engagement of boy students in the first grade of secondry high school in Tehran. Methods: This study is based on the objectives and hypotheses of the type of inter-group experimental design with pre-test and post-test along with the control group and according to the method of data collection, it is a semi-experimental type. The statistical population of this study is all boy students of the first grade secondary school students in Tehran who study in the academic year of 2017-18. Using a targeted sampling method, a school in district 2 in Tehran city was selected as the sample and 50 subjects were divided into two experimental and control groups. Research tool of the present study is questionnaire of academic engagement. Results: The results of ANCOVA and MANCOVA showed that the level of significance was less than 0.01 (p <0.01). Thus, the statistical zero assumption is rejected and it was found that there was a significant difference between the students in the experimental and control groups in the scores related to the academic engagement and its components in the post-test. Conclusion: rding to the results of this study, it can be concluded that the produced educational computer game has been effective on the variable of academic engagement and its components and has led to its increase. M3 ER -