Introduction: The purpose of this study was to compare creativity among students interested in computer games based on the style of play, the place of play, the history of the game, and the hours of playing the day. Methods: The method of this descriptive - comparative type. The statistical population of this research was elementary school students in Baharestan 2, a sample of 372 of them selected through multi-stage cluster sampling. Torrance's questionnaire was used to measure creativity. Validity and reliability were investigated by the researcher. The validity of this questionnaire was verified by the researcher and the reliability of the questionnaire was obtained by Cronbach's alpha (0.47). Results: There is a significant difference between students creativity based on computer game styles, computer games history and hours of computer games usage per day. But there is no significant difference between creativity learning of students according to the location of the computer game. Conclusions: According to the results of the research, computer game styles, computer games history and hours of computer games can make a difference in the creativity of the students.
bagherikerachi A, sadeghi S, Razmjoo M M. Comparing the Creativity of Students interested in Computer Games by Style, History and Hours of Play. Educ Strategy Med Sci 2019; 11 (6) :20-25 URL: http://edcbmj.ir/article-1-1661-en.html